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Technical Lead | Technical Director

pixel movement • United Kingdom
Remote
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AI Summary

Lead a team of programmers on a high-profile external co-development project, working with international publishing partners, and owning technical direction, code quality, and build stability.

Key Highlights
Lead a team of programmers
High-profile external co-development project
Technical direction, code quality, and build stability
Key Responsibilities
Lead a team of programmers
Own technical direction, code quality, and build stability
Collaborate with external international partners
Technical Skills Required
C++ Unreal Engine Networking
Benefits & Perks
Full-time
Permanent
Hybrid/Remote
Nice to Have
UE4/UE5 title
Multiplayer game architecture at scale
Building or scaling engineering teams

Job Description


Technical Lead | Technical Director

Manchester (Hybrid/Remote)


Type: Full-time, Permanent

Sector: Games | Multiplayer | PC/Console


About the Studio

A well-established independent games studio with a proven track record shipping high-quality multiplayer PC/console titles with global player bases. Known for their passionate team culture and their commitment to craft, they are now expanding with a brand new studio hub in Manchester. This is a rare ground-floor opportunity to be part of something being built from scratch.


About the Role


This is not a pure management role. The studio wants someone hands-on, technically sharp, and genuinely hungry. You'll step in to lead a team of 8 programmers on a high-profile external co-development project, working with international publishing partners, with an opportunity to work on original IPs. You'll be one of the founding hires of the new hub, with the authority and expectation to build your own programming team around you.


You'll own technical direction, code quality, and build stability while working closely with Production and senior leadership. Regular collaboration with external international partners means client-facing confidence is essential.


High ownership. Real team-building authority. No micromanagement.


What You'll Need

  • 7+ years in the games industry engineering, with experience leading a team on a shipped project
  • At least one shipped UE4/UE5 title, ideally a multiplayer
  • Strong C++, Unreal Engine, networking, and optimisation skills
  • Hands-on technically, while being able to manage and mentor your team
  • Experience collaborating with external co-development partners or international stakeholders
  • Clear communicator, decisive under pressure, pragmatic mindset
  • UK-based with the ability to relocate to or commute to Manchester


Bonus Points For

  • Experience in contracted development or co-development for external publishers
  • Background in multiplayer game architecture at scale
  • A track record of building or scaling engineering teams


A Note on Culture


This studio moves fast, ships smart, and hires people with genuine spark. They want someone who still loves the craft, not someone looking for a comfortable seat. Whether you're a Lead Programmer ready to take the next step up, or a Tech Lead who thrives in a close-knit, ambitious environment, this is worth a conversation.


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