Senior Mobile Architecture Lead - iOS & Android with Native AR/3D Rendering
Lead the architecture of native iOS and Android mobile platforms including AR and 3D rendering layers. Own mobile architecture decision records, ARKit/RealityKit and ARCore integration, 3D scene rendering, real-time backend sync, and cross-platform strategy. Requires senior-level native mobile architecture experience with Swift and Kotlin, deep AR/3D rendering expertise, and real-time communication SDKs.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
A senior technical authority to own the architecture of the native iOS and Android mobile platform, including the native AR and 3D-rendering layer. This is a decisions-and-ownership role, not a primary individual-contributor seat: the architect makes and documents the structural calls the engineering team builds against, finalizes the detailed native AR/3D approach, and provides technical direction to the native iOS, native Android, and AR engineers.
What this role owns
•   The mobile architecture decision record: the structure of the native iOS and Android applications, the module boundaries, and the finalized native AR/3D rendering approach - documented so the team builds against a single source of truth.
•   Native AR architecture (hard requirement): ARKit / RealityKit on iOS and ARCore on Android - environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the application and backend layers.
•   Native 3D scene rendering for motion playback: skeletal and mesh motion data rendered as an interactive 3D scene (pause, scrub, zoom, rotate) on each platform - Jetpack SceneCore/SceneView on Android and RealityKit on iOS
•   Real-time and backend integration architecture: live session synchronization, authentication and identity binding, and API integration patterns with a cloud backend.
•   Cross-platform strategy: establishing the iOS architecture first, then defining how the Android codebase mirrors it.
•   Unity as a Library (UaaL) - understanding of where the native app ends and the 3D scene begins to design the bridge interface that embeds Unity as a lightweight sub-view.
•   Performance, battery, and device-compatibility strategy across a broad iOS and Android device matrix.
•   Technical direction and mentorship for native and AR engineers; the escalation point for stack-level decisions.
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Required experience
•   Native AR architecture across both ARKit/RealityKit and ARCore – not necessarily hands-on (provide direction to AR developers).
•   Native 3D scene rendering experience (real-time, on-device) - rendering and manipulating 3D content, not just consuming pre-built assets.
•   Senior / principal-level native mobile architecture: has owned the architecture of production native apps and been accountable for how they performed and scaled.
•   Deep command of both Swift and Kotlin.
•   Experience with High-Bandwidth Media and/or Background Data Optimization to the required experience sections. Know how to stream continuous video and handle all other very demanding data throughput (XR data, AI pipeline data, etc.).
•   Experience architecting real-time mobile features (live video/audio, session sync) and integration with cloud backends and identity systems.
•   The judgment and communication to decide quickly, document clearly, and align a small distributed team.
Strongly preferred
•   Background in AR/VR, media, sports-tech, or games-plus-application products where polished app UX and a real-time AR/3D experience coexist.
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•   Has architected production native AR, understands its on-device performance and failure modes, and has built AR natively rather than through a cross-platform game engine.
•   Real-time communication SDKs (e.g., Agora); Azure-based backends and Microsoft Entra identity; multi-tenant SaaS architecture.
•   Comfort operating in a fractional/interim capacity - fast to ramp, decisive, effective without heavy oversight.
Engagement structure
Fractional or interim, and front-loaded: the foundational decisions are concentrated in the first several weeks, before significant application code is written - then taper to oversight and course-correction. This is a leadership-and-architecture function, not a full-time IC seat. Remote, with meaningful overlap to US working hours.
First 30-60 days - what success looks like
•   A documented architecture decision record for the native mobile platform, including the finalized native AR and 3D-rendering approach.
•   A real-time / session-sync and backend integration architecture validated with the backend and AR leads.
•   An iOS-first build foundation established, with a clear path defined for the Android codebase.
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