Join MachineGames as a 3D Artist to create models and textures for our games. Collaborate with cross-functional teams and work under the supervision of our Leads and World Art Director. Develop your skills in a tight-knit department with a legacy of being down to earth and free from big egos.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Job Locations SE-C-Uppsala
Job ID 2026-3521
Category Art
Type Regular Full-Time
Overview
MachineGames is looking for a 3D Artist to join our team!
In this role you will be working in a tight-knit department under the supervision of our Leads and World Art Director and you will collaborate in cross-functional teams on a daily basis.
MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times).
Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.
Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Values
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
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Responsibilities
- Create models and texture from concept to final model in engine.
- Optimize models for game to run smooth.
- Work together with level design and environment artists to realize the levels.
- Work alongside your senior colleagues, Leads and Art Director to support the vision of our games.
- Receive and provide feedback in a constructive and collaborative manner.
- Critique your own work and meet set deadlines.
- Be pro-active within production.
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- Exhibit a good level of skill within your area of expertise.
- Have good knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent).
- Have good knowledge of a sculpture program (Z-brush, 3D coat or equivalent).
- Have good knowledge of Substance Painter.
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