Technical Artist (Unity)

dream harvest • United Kingdom
Remote
This Job is No Longer Active This position is no longer accepting applications

Job Description

Hey everyone, we're currently working on a prototype of our next game here at Dream Harvest and need a Tech Artist to help put together our art Pipeline, which is similar to what the team at Za-Um did with Disco Elysium.


This pipeline would include hand-painted environments initially blocked out in 3D in Blender that support real-time lighting and bounce lighting from VFX, real-time weather effects, etc. These would then be combined with full 3D characters and Monsters.


The game is a turn-based survival horror similar to board games like Mansions of Madness.


The basic requirements are:

- Must be UK-based due to our source of funding (UK Games Fund)

- High proficiency with Unity

- High proficiency with Blender

- Understanding mixed rendering techniques and willingness to research how to push this further.

- Shader Coding and experience with Shader Graph & VFX Graph or similar systems

- Experience in building art pipelines

- Setting up and documenting workflows for artists

- Creating processes for optimising 3D and texture assets.

- Being the go-to person for all things graphics-related.


The role is fully remote, but some of us are based in Brighton, UK.

We're hoping to turn this role into a full-time/permanent position once we secure a publisher and have the full dev budget in place.


To apply, please drop a link to your CV and Portfolio at jobs@dreamharvest.co.uk


Please Note: We are not accepting applications from Outsourcing companies, and recruiters' emails will be ignored.


Check out attached images for gameplay mockups.

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