Senior Software Engineer - Machine Learning / Remote / Gaming/ MLOps

Motion Recruitment • United Estate
Remote
This Job is No Longer Active This position is no longer accepting applications

Job Description


Job Description

This is a full-time, 12-month contract role with a leading global video game developer and publisher, renowned for creating competitive, genre-defining multiplayer titles. The company fosters a collaborative, player-focused culture where cutting-edge technology meets immersive gameplay. You will join a specialized machine learning engineering team that builds large-scale ML systems to enhance competitive gameplay experiences. This role offers the opportunity to work on a major fighting game title ahead of its launch, developing advanced AI systems that challenge and engage players.

The position is fully remote within the U.S., with occasional on-site visits for whiteboarding sessions or key collaboration points. Flexible hours are available to accommodate project needs, with a focus on delivering high-quality, scalable ML solutions in a fast-moving game development environment.

Contract Duration: 12 months (possibility to convert to full-time)

Required Skills & Experience

  • Proven experience delivering large-scale, end-to-end ML systems
  • Strong infrastructure skills, particularly in MLOps with an AI/ML perspective
  • Proficiency in at least one of the following: Java, C++, Python, C#, or SQL
  • 2+ years’ experience with ML pipelines and common tooling such as MLflow
  • Familiarity with PyTorch or TensorFlow
  • Experience working with or designing large-scale LLM systems

Preferred Skills & Experience

  • Bachelor’s degree in Computer Science or related field
  • 2–3 years of applied machine learning experience
  • Background or strong interest in the gaming industry
  • Exposure to reinforcement learning (selling point, not required for interview)
  • Familiarity with Unreal Engine
  • Comfort with large, complex programming challenges and systems

What You Will Be Doing – Daily Responsibilities

  • Design, develop, and optimize ML systems that directly enhance in-game AI behavior for a competitive fighting game
  • Implement reinforcement learning–based policies to improve gameplay experiences and provide advanced training tools for players
  • Collaborate with game engineers, researchers, and product managers to integrate ML models into core gameplay systems
  • Build and maintain ML pipelines, ensuring scalability and performance for launch-ready systems
  • Work closely with the ML Pods team to deliver high-quality AI features under tight timelines
  • Troubleshoot, refine, and iterate on ML systems to meet competitive gameplay standards

Tech Breakdown

  • 50% ML system design and optimization (ML pipelines, reinforcement learning, LLM integration)
  • 30% Infrastructure and MLOps (scaling, deployment, orchestration)
  • 20% Collaboration with game engineering, research, and product teams

You Will Receive The Following Benefits

  • Medical, Dental, and Vision Insurance

Applicants must be currently authorized to work in the U.S. on a full-time basis now and in the future.

Posted By: Maddie Hausberg

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