Q

Mid-Senior Game Engine Developer (Remote)

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AI Summary

Build and optimize core game engine systems including rendering, physics, and tooling for high-performance games. Maintain runtime stability and performance across CPU, GPU, and memory. Partner with game teams to enhance engine features and workflows.

Key Highlights
Fully remote role with flexible hours
Competitive salary range $110K–$180K USD
Opportunity to work on high-scale, real-world game engine projects
Key Responsibilities
Build and maintain core engine systems including rendering, physics, animation, and tooling
Optimize runtime performance across CPU, GPU, and memory
Develop and improve editor tooling and content pipelines
Diagnose and resolve complex bugs across the engine and games using it
Conduct code reviews and contribute to architectural decisions
Partner with game teams on engine features and workflow improvements
Technical Skills Required
C++ Graphics APIs (Vulkan, DirectX, Metal) Game Engine Development
Benefits & Perks
Competitive salary ($110,000 – $180,000 USD)
Performance-based bonus structure
Annual learning & development stipend
Health and wellness benefits (varies by location)
Nice to Have
Curiosity to dig into systems and turn findings into shipped improvements
Strong written communication and ability to explain technical decisions
A test-and-learn mindset; you ship fast, measure, and iterate
Comfort working asynchronously across time zones

Job Description


  • Role: Game Engine Developer
  • Location: Remote
  • Employment Type: Full-time


Compensation: Competitive salary commensurate with experience, qualifications, and location. Indicative range: $110,000 – $180,000 (USD equivalent), plus benefits.



Role Overview

We are hiring a Game Engine Developer to build and improve the runtime, rendering, and tooling that games are built on. The role combines deep systems programming with games-specific craft — making the engine fast, stable, and a joy to build with.


Key Responsibilities

- Build and maintain core engine systems including rendering, physics, animation, and tooling

- Optimise runtime performance across CPU, GPU, and memory

- Develop and improve editor tooling and content pipelines

- Diagnose and resolve complex bugs across the engine and games using it

- Conduct code reviews and contribute to architectural decisions

- Partner with game teams on engine features and workflow improvements


Required Skills and Qualifications

- 4+ years building production game engine or systems-level software

- Strong proficiency in C++ and modern graphics APIs (Vulkan, DirectX, Metal)

- Experience with one or more areas: rendering, physics, animation, audio, networking

- Familiarity with profiling, performance analysis, and optimisation

- Working knowledge of one or more major engines (Unreal, Unity, custom)

- Strong system design fundamentals


What You'll Bring

- Curiosity to dig into systems and turn findings into shipped improvements

- Strong written communication and ability to explain technical decisions

- A test-and-learn mindset; you ship fast, measure, and iterate

- Comfort working asynchronously across time zones


What We Offer

- Fully remote, flexible work hours

- Performance-based bonus structure

- Annual learning & development stipend

- Health and wellness benefits (varies by location)

- Opportunity to work on high-scale, real-world impact projects


Equal Opportunity Statement

This is an equal opportunity role. Applications are welcomed from all qualified individuals regardless of race, color, ethnicity, nationality, gender, gender identity or expression, sexual orientation, age, religion, disability, marital status, or any other characteristic protected by applicable law. All hiring decisions are based solely on qualifications, skills, and demonstrated ability.


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