I

Senior Concept Artist (Game Development)

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AI Summary

Lead the creation of concept art for characters, environments, and game assets at Into the Unknown, translating narrative and design requirements into polished visual solutions. Collaborate with cross-functional teams to define and maintain visual style, ensuring concepts align with gameplay, production constraints, and artistic vision. Drive rapid iteration from rough sketches to final polish, supporting prototyping and production deadlines.

Key Highlights
3+ years of professional experience as a Concept Artist in video games, with a strong portfolio in character/environment design
Ability to balance artistic expression with gameplay functionality and production feasibility
Collaborative role requiring close work with Art Directors, Creative Directors, and multidisciplinary teams
Key Responsibilities
Create concept art for characters, environments, props, and game assets to communicate narrative and gameplay intent
Translate abstract design requirements into clear visual solutions for 3D artists, animators, and developers
Establish and maintain visual style consistency in collaboration with the Art Director
Develop production-ready concept documentation, including materials, scale, and construction details
Iterate rapidly on concepts based on feedback from stakeholders, balancing creativity with practicality
Provide visual references and inspiration for internal/external artists throughout production
Collaborate with external artists, offering artistic feedback and clarifications
Plan and prioritize work to support prototyping and production deadlines
Work independently with high autonomy while contributing creative ideas proactively
Technical Skills Required
2D Concept Art (sketches, thumbnails, paintovers, developed concepts) Visual Storytelling (composition, shape language, lighting, color) Game Art Pipeline (concept-to-production handoff, 3D blockout experience)
Benefits & Perks
Salary appropriate to experience and skills
Relocation assistance
Private health insurance
Nice to Have
Experience working on shipped video games (prototype-to-production)
Stylized AAA/AA or indie game art direction experience
Direct Unity experience
3D concept art or blockout experience
Environment/worldbuilding specialization
Fantasy/sci-fi or turn-based strategy game familiarity

Job Description


Into the Unknown Sp. z o.o. is a developer and publisher of premium board and miniature games for the global market. We have completed a number of projects, from smaller ones such as Aeon Trespass: Nymphs, Slawia, Aeon Trespass: Eschaton, to large, triple-A titles such as Aeon Trespass: Odyssey (the largest and highest-rated adventure board game), Kingdoms Forlorn: Dragons, Devils and Kings.

Projects scheduled for release in the coming years include Aeon Trespass: Twelve Sins of Herakles, Enormity and other, as yet unannounced productions.


What you would do


  • Create concept art for characters, environments, props, and other game assets.
  • Translate gameplay, narrative, and design requirements into clear visual solutions that can be understood and built by 3D artists, animators, and developers.
  • Help establish and maintain the visual style of the game, working closely with the Art Director to develop a consistent visual language.
  • Develop visual foundations for the art pipeline, creating concepts and references that internal and external artists can use as production guides.
  • Explore multiple visual directions and iterate rapidly, moving from rough sketches to more developed concepts and polished key art where needed.
  • Contribute your own artistic ideas and proactively propose creative solutions, rather than simply executing briefs.
  • Work closely with the Creative Director, Art Director, Game Designers, Level Designers, Programmers, and Producers throughout prototyping and production.
  • Balance artistic expression with gameplay, readability, functionality, and production constraints, ensuring concepts are both exciting and practical to develop.
  • Create environments and worlds that communicate story, identity, mood, and function through composition, shape language, lighting, colour, and visual storytelling.
  • Create clear production-ready concept documentation, communicating materials, scale, proportions, construction, functionality, and other important design intent.
  • Iterate based on feedback from gameplay, development, Art Director, and the Creative Director, refining concepts without losing their core creative intent.
  • Provide visual inspiration and references for the wider art team, helping establish the creative bar and visual vocabulary of the project.
  • Collaborate with external/outsourcing artists where required, providing visual clarification and artistic feedback.
  • Estimate, prioritize, and plan your own work to support rapid prototyping and production deadlines.
  • Take concepts from early exploration through final polish, preparing them for handoff to downstream art and development teams.


What we require


  • 3+ years of professional experience as a Concept Artist, preferably in video games.
  • A strong portfolio demonstrating excellent artistic fundamentals and conceptual design, including examples of characters, environments, props, or other game-related assets.
  • Strong understanding of composition, visual hierarchy, shape language, perspective, colour, lighting, and visual storytelling.
  • Ability to translate abstract ideas, gameplay requirements, and narrative concepts into clear visual designs.
  • Ability to explore multiple visual directions and converge on a strong, coherent solution.
  • Strong understanding of how concept art translates into game production, including the practical needs and limitations of real-time assets.
  • Strong 2D concept art skills, including the ability to communicate ideas effectively through sketches, thumbnails, paintovers, and developed concept pieces.
  • Ability to work across multiple asset categories.
  • Hands-on, iterative approach to art creation, with the ability to work quickly during prototyping and respond constructively to feedback.
  • Ability to work independently and take ownership of assigned areas, making informed creative decisions with a high degree of autonomy.
  • Strong communication and collaboration skills, particularly when working with multidisciplinary teams.
  • Ability to receive and act on art direction and critique from the Creative and Art Directors and other project stakeholders.


Ideally you’ll have


  • Professional experience working on shipped video games, particularly taking concepts or features from prototype through production.
  • Experience working on stylized games, especially stylized AA/AAA, indie, or similarly art-driven projects.
  • Experience working directly with Unity.
  • Ability to concept directly in 3D or use 3D blockouts to explore composition, perspective, environments, or asset design.
  • Experience creating environment concepts and worldbuilding, including mood, atmosphere, landmarks, spatial design, and narrative-driven environments.
  • Experience contributing to or defining a visual style/art direction for a game or original IP.
  • Experience working with external/outsourced artists and providing artistic feedback.
  • Experience working from early prototypes through production and live iteration.
  • Experience in fantasy, sci-fi, games, worldbuilding, or other visual storytelling disciplines.
  • Familiarity with our games and turn-based strategy games.


What we offer


  • Honest terms of cooperation.
  • Salary appropriate to experience and skills.
  • Career path.
  • Work among game industry professionals.
  • Educational training and team-building events.
  • Great location in a skyscraper in the centre of Gdańsk, Wrzeszcz (office-based model).
  • Multisport.
  • Relocation assistance.
  • Informal work atmosphere, no dress code, no unnecessary formalities.
  • Private health insurance.

We reserve the right to contact only selected candidates. If you are interested, please send us your CV.

Please include the following clause:


"Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych do realizacji procesu rekrutacji zgodnie z Rozporządzeniem Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE (RODO).”
“I agree to the processing of personal data provided in this document for realising the recruitment process pursuant to the Personal Data Protection Act of 10 May 2018 (Journal of Laws 2018, item 1000) and in agreement with Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation).”
About us


We are a team of entertainment industry professionals and, more importantly, a group of close friends.

We created our company, Into the Unknown, to tackle ambitious, unique projects. To explore strange beautiful worlds and share those wonders with you.


Over the years, we’ve been involved in almost every facet of the fantasy hobby world: we created role-playing games, written speculative fiction novels, designed and translated board games, developed and produced video games.

We’ve got experience in working in small, as well as large teams. We’ve got the passion and the will to create great art and games, and we invite you to participate in this odyssey with us.


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