Lightfox Games is seeking a talented Systems Designer to join their Vancouver-based team. The successful candidate will own balance and progression pacing, and partner closely with Feature Teams, Product, and Leadership. The ideal candidate will have 3+ years of professional game development experience, including meaningful ownership of systems design on at least one shipped mobile free-to-play title.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Lightfox Games is seeking a talented and enthusiastic Systems Designer to join our Vancouver, British Columbia based team to work on an unannounced mobile game for a world-class IP and Publisher. This is a fully remote role. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites.
Responsibilities
- Own balance and progression pacing, building and maintaining spreadsheets for upgrades, combat tuning, and economic inputs to afford the upgrades
- Partner closely with Feature Teams, Product, and Leadership to align system design with business and player goals
- Conceptualize, pitch, and iterate on system designs with the broader team, incorporating feedback from leadership, product, and data
- Analyze player behavior and live data to tune and improve systems over time
Requirements
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- 3+ years of professional game development experience, including meaningful ownership of systems design on at least one shipped mobile free-to-play title
- Demonstrated experience designing and supporting progression systems, economies, or LiveOps features in a live environment
- Strong written and verbal communication skills, including the ability to clearly document and present systems to cross-functional teams
- Proficiency with data analysis tools and comfort using player data to inform design decisions
- Highly self-motivated, collaborative, and comfortable working in small, fast-moving teams
Nice to have
- Experience designing systems for ARPG or 4X games
- Experience running small, high-functioning, agile teams in a fast-paced environment
- Experience modeling free-to-play balance or working with monetization systems using Excel or Google Sheets
- Experience writing/managing tutorial systems, narrative, and other early funnel UX
- Experience working within an established IP or licensed property
- Experience leveraging AI tools to help model, balance, or prototype game systems
- Experience working in Unity
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Compensation
CA$90,000 – CA$115,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.
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