Develop AI training prompts for complex game development scenarios including sprite management, physics, animations, and UI elements. Create evaluation rubrics and validate AI-generated solutions within a virtual environment. Collaborate remotely with experts to refine processes and document workflows.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Position: Job Title: Cross-Platform Game Programmer
Type: Contract
Location: Remote
Commitment: 10-40 hrs/week
Pay: $20 - $120/hr
Role Responsibilities
- Create detailed and realistic AI training prompts simulating complex game development scenarios, including sprite management, physics, animations, scene transitions, UI elements, and core game logic.
- Develop robust evaluation rubrics to assess AI-generated solutions and ensure industry-standard quality.
- Execute and validate tasks created by yourself and other experts within a sophisticated virtual environment.
- Utilize the Cocos2d-x engine s scene graph, action system, and asset management capabilities to maximize training fidelity.
- Collaborate remotely with other domain experts, sharing written and verbal insights to continually refine processes and benchmarks.
- Document workflows, best practices, and findings in a clear, articulate manner to support AI system learning and team knowledge base.
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- Have expert-level proficiency in C++ and a strong command of the Cocos2d-x game engine.
- Have proven experience authoring or executing game logic involving graphics, physics, or UI in cross-platform environments.
- Demonstrate exceptional written and verbal communication skills, with attention to clarity and detail.
- Have a demonstrated ability to work autonomously in a remote, geographically distributed team setting.
- Possess a solid understanding of game engine architecture, asset pipelines, and optimization techniques.
- Have experience building or applying evaluation rubrics for technical work.
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