Develop, maintain, and optimize 2D game features using Java and libGDX frameworks. Collaborate with AI specialists to design game interactions and collect training data. Implement sprite management, game loops, input handling, and participate in code reviews.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Position: Junior Game Developer (Java / libGDX)
Type: Contract
Compensation: $20 - $120/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
- Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
- Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
- Implement basic game mechanics including sprite management, game loops, and input handling.
- Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
- Participate in code reviews and contribute to the improvement of internal coding standards.
- Document technical processes and game development workflows clearly for cross-functional teams.
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- Have basic knowledge of Java programming and object-oriented principles.
- Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
- Understand fundamental game development concepts such as game loops, sprites, and input management.
- Possess strong written and verbal communication skills, with a focus on clear technical documentation.
- Demonstrate the ability to work collaboratively in a fully remote team environment.
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