Game Designer (Systems/Combat) - Mobile F2P Games

lapitopa Cyprus
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AI Summary

Design and balance combat-driven gameplay systems for a mobile F2P game. Analyze and reason about gameplay systems before implementation. Work closely with product owner, developers, and artists.

Key Highlights
Design and balance combat mechanics
Create clear and structured game design documentation
Align game design with data
Key Responsibilities
Design and balance core combat
Design and balance meta systems and progressions
Create clear and structured game design documentation
Configure game parameters
Align game design with data
Technical Skills Required
Experience with battlers, roguelikes, idle RPGs, or strategy games Solid balancing skills and analytical mindset Ability to structure and document game design clearly
Benefits & Perks
Competitive monthly salary
Annual bonus
Relocation and visa support
Private health insurance
Fully equipped personal workstation
Courses and learning support
22 vacation days per year
Nice to Have
Basic knowledge of SQL / Python or any other scripting language
Experience automating game design workflows
Experience with simulations and game economics flows
Experience with LiveOps of midcore F2P games

Job Description


We are looking for a Game Designer (Systems/Combat) to help develop and balance combat-driven gameplay systems for a mobile F2P games.

This role is focused on combat mechanics, progressions, and balancing. We are looking for someone who enjoys building and iterating on systems, thinks analytically about game balance, and can independently own parts of the game design process.

RESPONSIBILITIES:

  • Design and balance core combat: characters, abilities, in-combat upgrades
  • Design and balance meta systems and progressions based on combat: e.g. pets, quest systems, dungeons
  • Create clear and structured game design documentation, write briefs for developers and artists
  • Configure game parameters via Google Sheets balance tables and Scriptable Objects in Unity
    • Ability to create automations for configuration and balancing is a huge plus
  • Align game design with data: funnels, conversions, player behaviour, monetisation constraints
  • Analyse and reason about gameplay systems before implementation
  • Work closely with product owner, developers and artists
  • Participate actively in playtesting and gameplay iteration

WHAT WE EXPECT:

  • Experience as a Game Designer in mobile f2p games
    • Experience with battlers, roguelikes, idle RPGs, or strategy games is a strong plus
  • Strong interest in combat design and gameplay systems
  • Solid balancing skills and analytical mindset
  • Ability to structure and document game design clearly
  • Experience owning features or systems from concept to implementation
  • Comfortable working in a fast-iteration environment

NICE TO HAVE:

  • Basic knowledge of SQL / Python or any other scripting language
  • Experience automating game design workflows
  • Experience with simulations and game economics flows
  • Experience with LiveOps of midcore F2P games

WHAT WE OFFER:

💸 Competitive monthly salary, plus an annual bonus

🏝️ Relocation & visa support for you and your family

🧘 Private health insurance via Universal Life (family coverage included)

🧑 💻 Fully equipped personal workstation in our cozy office near the sea

📚 Courses and learning support, based on development goals

🏖️ 22 vacation days per year

🚀 A chance to build something great with the founding team at Lapitopa

This is a full-time, on-site role in our Limassol officeremote and hybrid work are not available.

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