Senior Game Engine Developer

sourced United State
Remote
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AI Summary

We are hiring a Senior Game Engine Developer to build and improve the runtime, rendering, and tooling that games are built on. The role combines deep systems programming with games-specific craft — making the engine fast, stable, and a joy to build with. Key responsibilities include building and maintaining core engine systems, optimising runtime performance, and developing and improving editor tooling and content pipelines.

Key Highlights
Build and maintain core engine systems
Optimise runtime performance
Develop and improve editor tooling and content pipelines
Key Responsibilities
Build and maintain core engine systems
Optimise runtime performance
Develop and improve editor tooling and content pipelines
Diagnose and resolve complex bugs
Conduct code reviews and contribute to architectural decisions
Partner with game teams on engine features and workflow improvements
Technical Skills Required
C++ Vulkan DirectX Metal Unreal Unity
Benefits & Perks
Competitive salary commensurate with experience
Benefits
Fully remote, flexible work hours
Performance-based bonus structure
Annual learning & development stipend
Health and wellness benefits

Job Description


  • Role: Game Engine Developer
  • Location: Remote
  • Employment Type: Full-time


Compensation: Competitive salary commensurate with experience, qualifications, and location. Indicative range: $110,000 – $180,000 (USD equivalent), plus benefits.



Role Overview

We are hiring a Game Engine Developer to build and improve the runtime, rendering, and tooling that games are built on. The role combines deep systems programming with games-specific craft — making the engine fast, stable, and a joy to build with.


Key Responsibilities

- Build and maintain core engine systems including rendering, physics, animation, and tooling

- Optimise runtime performance across CPU, GPU, and memory

- Develop and improve editor tooling and content pipelines

- Diagnose and resolve complex bugs across the engine and games using it

- Conduct code reviews and contribute to architectural decisions

- Partner with game teams on engine features and workflow improvements


Required Skills and Qualifications

- 4+ years building production game engine or systems-level software

- Strong proficiency in C++ and modern graphics APIs (Vulkan, DirectX, Metal)

- Experience with one or more areas: rendering, physics, animation, audio, networking

- Familiarity with profiling, performance analysis, and optimisation

- Working knowledge of one or more major engines (Unreal, Unity, custom)

- Strong system design fundamentals


What You'll Bring

- Curiosity to dig into systems and turn findings into shipped improvements

- Strong written communication and ability to explain technical decisions

- A test-and-learn mindset; you ship fast, measure, and iterate

- Comfort working asynchronously across time zones


What We Offer

- Fully remote, flexible work hours

- Performance-based bonus structure

- Annual learning & development stipend

- Health and wellness benefits (varies by location)

- Opportunity to work on high-scale, real-world impact projects


Equal Opportunity Statement

This is an equal opportunity role. Applications are welcomed from all qualified individuals regardless of race, color, ethnicity, nationality, gender, gender identity or expression, sexual orientation, age, religion, disability, marital status, or any other characteristic protected by applicable law. All hiring decisions are based solely on qualifications, skills, and demonstrated ability.


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