Junior Unity Game Systems Developer

salasgames Latin America
Remote
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AI Summary

We're hiring a Junior Unity Game Systems Developer to build game systems, communicate clearly, and stay inside scope. This is a junior role with junior pay. We offer real production experience on a real game, a structured team, clear ownership, and mentorship from an experienced tech lead.

Key Highlights
Build game systems
Communicate clearly
Stay inside scope
Key Responsibilities
Build economy systems
Build stat and progression systems
Build inventory and item logic
Technical Skills Required
Unity C#
Benefits & Perks
$400-$600 USD/month
Remote work
LATAM-friendly hours
Nice to Have
Multiplayer experience in Unity
Experience building gameplay systems

Job Description


We’re hiring: Junior Unity Game Systems Developer

Remote -- LATAM-friendly hours

Compensation: $400-$600 USD/month


Salas Games is a new indie studio building a real multiplayer project in Unity, and we’re looking for a junior Unity developer who knows how to build, communicate clearly, and stay inside scope.

This is a junior role with junior pay. We want to be very upfront about that.


What we offer is not big-studio money. What we do offer is real production experience on a real game, a structured team, clear ownership, and mentorship from an experienced tech lead.


What this role is:


This is a game systems role.


You’ll be working on the rules, formulas, data models, and gameplay logic that make the game actually function.


That includes things like:

  • economy systems
  • stat and progression systems
  • inventory and item logic
  • vendor/shop logic
  • combat and death rules
  • mission/core gameplay loop support
  • traps, hacking, disguise, and other gameplay systems


You will not be inventing the entire architecture from scratch. You’ll be building inside an existing production structure with a tech lead, defined scope, and clear implementation targets.


What we need

  • Solid Unity and C# fundamentals
  • Someone who ships code and commits consistently
  • Someone who answers questions directly
  • Someone who can follow a scoped plan without redesigning the feature
  • Someone comfortable working inside an existing architecture
  • Strong written English for daily Slack communication
  • Full-time availability
  • CST/LATAM-friendly overlap


Nice to have

  • Multiplayer experience in Unity
  • Experience building gameplay systems like economy, combat, inventory, or state-based logic
  • Experience working with code reviews and pull requests
  • Shipped a project before, even if it was small, personal, or game jam scale


How we work

  • Remote international team
  • Monday-Friday
  • CST-aligned workday
  • Daily standups and written updates
  • Trello for task tracking
  • GitHub + PR review workflow
  • Weekly sprint structure with milestone gates
  • Unity + C#


What we value


We want builders, not people who disappear into theory.


That means:

  • you respect scope
  • you keep momentum
  • you communicate early
  • you solve what’s in front of you
  • you do not turn simple systems into over-engineered science projects


If you like clear expectations, honest feedback, and learning by shipping, this could be a great fit.

Important


Please do not apply if:

  • you can’t commit full-time
  • you tend to debate architecture more than build features
  • you ignore scope and build things that weren’t asked for
  • you use “junior” as a reason for low output


We’re a small studio.


That means the standard is simple: be dependable, be coachable, and build.

If that sounds like you, apply now.


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