We're looking for a skilled Game Animator to create 3D character animations using AI-assisted tools. The ideal candidate has 3+ years of game animation experience and strong traditional animation fundamentals. Active experience with AI animation tools is required.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Game Animator
3D Character Animation · AI-Assisted Workflow · Remote · Full-Time
Role Type
Game Animator
Level
Mid / Senior
Work
Remote — Full-Time
AI Workflow
Required — Active AI tool usage
About Massive Brush Studios
Massive Brush Studios builds games that feel great to play. Animation is a core part of that feel — from the weight of a character's footstep to the read of a combat combo. We're looking for an animator who combines traditional craft with a modern AI-assisted workflow to deliver more, faster, without sacrificing quality.
The Role
This is not a role for someone who wants to avoid AI tools. We actively want an animator who has integrated AI-assisted motion tools into their daily workflow — whether that's Cascadeur for physics-based animation, Radical/Plask for motion capture cleanup, Deep Motion for pose estimation, or similar tools — and uses them to accelerate output while maintaining quality control.
You'll be responsible for creating, cleaning, and implementing character animations in UE5 or Unity — from locomotion and combat to cutscene and cinematic work. Strong traditional animation fundamentals are still required; AI tools amplify your skills, they don't replace them.
What You'll Do
- Create character animations: locomotion sets, combat, interactions, idles, transitions
- Use AI-assisted tools (Cascadeur, Radical, Plask, DeepMotion, or equivalent) to accelerate animation production
- Clean and polish AI-generated or mocap animation to production quality
- Implement animations inside UE5 or Unity — blend trees, state machines, animation graphs
- Work with riggers to ensure animations play back correctly on provided rigs
- Collaborate with game designers on feel, timing, and game-feel feedback loops
- Optimize animation assets for target platform budgets
- Contribute to defining the AI animation workflow for the team
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What We're Looking For
REQUIREMENTS ✓
- 3+ years of game animation experience, with shipped title credits
- Strong traditional animation fundamentals — weight, timing, arcs, overlap
- Active experience with at least one AI animation tool (Cascadeur, Radical, Plask, DeepMotion, etc.)
- Proficient in Maya or Blender for animation
- Experience implementing animations in UE5 or Unity (blend trees, state machines)
- Business-fluent English · Same-day responsiveness
STRONG PLUS POINTS ★
- Mocap pipeline experience (cleanup, retargeting, editing)
- Procedural animation or physics-based animation systems
- Facial animation and blend shape/morph target work
- Cinematic/cutscene animation experience
- UE5 Control Rig or Sequencer experience
- Has experimented with or built AI-assisted animation pipelines for a team
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About the AI Workflow Requirement
We're not asking if you've heard of Cascadeur. We want to see how you actually use AI tools in production. In your application, tell us: which tools you use, how they fit into your pipeline, and what the before/after looks like in terms of speed or quality. Show us your workflow, not just your output.
Communication Requirements
- Fluent English — written and spoken, used daily
- Same-day responsiveness during working hours — replies within the business day, not 24–48 hrs
- Proactive communication — flag blockers early, don't wait to be asked
- Async-friendly — comfortable with written updates, Slack/Discord, and video calls
What We Offer
- Fully remote — async-first environment
- Salary range: Up to 1500$
- A team that actively supports and invests in modern AI tooling
- Flexible hours with clear deliverables
How to Apply
- Email: maithanhnam10@gmail.com— Subject: 'Game Animator — [Your Name]'
- Include a portfolio or demo reel — game animation required (not just film/TV)
- Describe your AI animation workflow: which tools you use and how
- If possible, include a before/after example showing AI-assisted vs. final polished animation
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