We're looking for a 3D Material Artist to join our team on a long-term project. The role involves creating high-quality, game-ready materials and collaborating with Environment Art, Concept Art, and Engineering. The ideal candidate has a strong portfolio and 3+ years of experience in video game production.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Environment Technical Artists! By applying, you're not applying for a specific role today—instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
- Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
- Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
- Contribute to the development and documentation of material workflows, standards, and libraries
- Track and address material-related bugs during production and post production
What you'll bring to the table:
- A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
- 3+ years of experience in video game production with at least one shipped title
- Strong grasp of composition, color theory, and the physical properties of real-world surfaces
- Proficiency in Substance Designer and Substance Painter
- Solid understanding of PBR workflows and material creation pipelines
- Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
- Strong proactive collaboration and communication skills
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Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Salary RANGE: $60K - $85K per year
Browse our curated collection of remote jobs across all categories and industries, featuring positions from top companies worldwide.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, Canada, Ontario
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
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