We're a casual games studio looking for a part-time Unity Generalist to help with game development. The ideal candidate will have hands-on experience in Unity, be able to work independently, and have a creative eye for polishing mechanics. This is a contract role with flexible hours.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Hiring: Part-Time Unity Game Developer/Unity Generalist (Contract) – NO RECRUITERS
We're a laid-back casual games studio working on a new PC game, and we need an extra pair of hands in Unity. We’ve previously shipped VR titles such as Frenzy VR, Frenzy Extinction and Gang Warfare.
We're looking for a part-time Unity Generalist who's great at jumping around the editor, making things better, and keeping the momentum going. This isn't a deep-code-only role, it's more about being a proactive all-rounder who can polish, implement, tidy up, and just make the game feel great.
What you'd be doing (most days):
- Setting up / organizing prefabs, GameObjects, and keeping scenes nice and clean
- Tweaking values, configuring systems, and making existing stuff work better
- Jumping into scripts to edit / improve when needed (no need to write everything from scratch)
- Teaming up with AI tools like Cursor to code faster and iterate like crazy
- Bringing in gameplay goodies: animations, SFX, particles, VFX, UI layouts
- Spotting rough spots and proactively polishing mechanics with a creative eye
- Helping out with whatever Unity tasks will push the game forward
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You'd be a great fit if:
- You've got solid hands-on experience in Unity (the more the better!)
- You love making both tech and creative improvements
- You can work independently and naturally notice "hey, this could be way nicer"
- You're happy wearing lots of hats instead of going super deep in just one area
- You've played around with AI coding assistants and see how they speed things up
- You care about clean organisation and good scene hierarchy
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Nice-to-haves (bonus points!):
- Experience polishing gameplay, building levels, setting up UI/UX, animation systems, or juicy VFX/particles
The details:
- Part-time contract (~20 hours/week, flexible)
- 100% remote
- Contractor/freelancer setup only
If you're the kind of person who loves jumping into a Unity project, making it better bit by bit, and being that reliable teammate who helps ship fun games, we'd love to chat!
Drop me a message here on LinkedIn, shoot over a quick note about your Unity experience and maybe a link to something you've worked on. Looking forward to hearing from you! 😄 - NO RECRUITERS
#Unity #GameDev #Hiring #IndieGames #CasualGames #Unity3D
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