Software Engineer - Game Development (Fixed-Term Contract)

PlaySide Studios • Australia
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AI Summary

PlaySide Studios is seeking a Software Engineer to contribute to world-class game development. The role involves engineering clean code, optimizing performance, and mentoring junior engineers. Key responsibilities include promoting OOP/SOLID principles, diagnosing performance issues, and translating technical concepts for stakeholders. Requires demonstrated experience in shipped games, Unreal Engine, and strong software engineering principles.

Key Highlights
Fixed-term contract until December 2026.
Focus on clean code, performance optimization, and architectural improvements.
Mentorship of junior engineers and collaboration with non-engineering stakeholders.
Key Responsibilities
Promote OOP and SOLID principles to build highly testable, maintainable codebases while identifying and resolving architectural bottlenecks.
Proactively diagnose and fix performance and memory issues using Chrome DevTools, heap snapshots, and CPU profiling to ensure runtime efficiency.
Balance speed and production-readiness by determining when to use rapid prototyping versus high-abstraction, reusable components.
Educate junior engineers on design patterns and technical best practices, fostering a culture of continuous learning and collaboration.
Translate complex technical concepts for non-engineering stakeholders and maintain clear, accurate project documentation.
Accurately estimate task timelines, track progress, and proactively communicate deviations or blockers to the wider team.
Stay at the forefront of emerging technologies through independent research and suggest proactive improvements to the existing codebase.
Technical Skills Required
Unreal Engine Chrome DevTools Heap Snapshots CPU Profiling Unreal Insights
Benefits & Perks
5 additional paid days off per year (PlayDays)
Flexible start and end times
Industry-leading Parental Leave benefits
Relocation Assistance
Employee Assistance Program
Mentoring opportunities
Social events

Job Description


This is a fixed-term contract until December 2026.


Company Overview:

PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand & UAE. As Australia's largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, PC and consoles. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part innovating the gaming industry.


Position Overview:

At PlaySide, we believe that great games aren't just built. They’re engineered with a passion for clean code and smooth performance. We’re looking for a Software Engineer who lives and breathes development and understands that a solid codebase is the backbone of a great player experience. Whether you’re diving into performance profiling, refining our dev workflows, or helping out a teammate, your goal is to help us ship world-class games rooted in smart architecture and a constant drive to improve.


Key Responsibilities:

  • Promote OOP and SOLID principles to build highly testable, maintainable codebases while identifying and resolving architectural bottlenecks.
  • Proactively diagnose and fix performance and memory issues using Chrome DevTools, heap snapshots, and CPU profiling to ensure runtime efficiency.
  • Balance speed and production-readiness by determining when to use rapid prototyping versus high-abstraction, reusable components.
  • Educate junior engineers on design patterns and technical best practices, fostering a culture of continuous learning and collaboration.
  • Translate complex technical concepts for non-engineering stakeholders and maintain clear, accurate project documentation.
  • Accurately estimate task timelines, track progress, and proactively communicate deviations or blockers to the wider team.
  • Stay at the forefront of emerging technologies through independent research and suggest proactive improvements to the existing codebase.


What you bring to the table:

  • Demonstrated experience contributing to shipped games, with a solid grasp of Unreal Engine systems, rendering, asset pipelines, and editor tooling workflows.
  • Strong understanding of software engineering principles and design patterns, with the ability to write clean, maintainable code that meets project conventions.
  • Knowledge of hardware-related concepts (CPU/Cache, GPU/VRAM) and proficiency in using Unreal Insights or similar tools to manage memory and garbage collection.
  • Ability to develop and maintain standardized playbooks for common engine tasks to accelerate development without compromising quality.
  • Strong interpersonal skills with the ability to mentor junior staff, facilitate open technical discussions, and translate complex concepts for non-engineering team members.
  • A proactive learner with excellent debugging skills, capable of identifying common architectural mistakes and staying updated on emerging technologies and engine updates.


What we offer here at PlaySide!

  • PlayDays - an additional 5 paid days off per year to do something you love.
  • The ability to choose when you begin and end your workday, in line with our core business.
  • Industry-leading Parental Leave benefits.
  • Relocation Assistance.
  • Employee Assistance Program to support mental well-being.
  • Mentoring opportunities to help you grow in your role.
  • Social events including Games night, karaoke nights, Movie Nights (We hire out the cinema!), group activities, and food trucks! Just as some examples!


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