Lead the development process of a new tactical FPS game, overseeing UX, UI, and design tasks. Manage development teams and prioritize design work. Deliver outstanding results in a fast-paced environment.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Gray Zone Warfare has been under development in our bustling offices for more than three years. This new game is an immersive tactical FPS with a maximum focus on realism, immersive gameplay, and stunning graphics powered by Unreal Engine 5. At MADFINGER, we have always strived to create incredible, world-class gaming experience, as players of our previous titles will attest. Moving forward, we remain dedicated to this vision and are determined to continue setting new standards in the gaming industry.
This is an on-site position in Brno, Czech Republic.
WHAT IS YOUR MISSION?
- Overseeing and managing the development process of the game, with focus on UX, UI, and help with prioritizing design tasks and documentation requirements.
- Acting as the connection between development teams and design, sharing requests, pointing out missing information, and coordinating upcoming features that need design work.
- Support Design Team and Creative Director managing their scope, while allowing creative freedom and flexibility.
- Help critically evaluate player’s feedback and analytic data to ensure a healthy dose of community-driven development.
- Delivering outstanding results in a fast-paced environment with tight deadlines.
- Overseeing the delivery of features with Feature Owners and managing versatile teams across the company with Team Leads.
- Striving to improve development efficiency, bring new ideas, pipelines, and evolve our production techniques.
YOU WILL FIT IN WITH US IF YOU:
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- Have shipped at least two indie titles or one AA/AAA title on PC or console from start to finish in a production role, or have worked on multiple FPV AA/AAA PC or console titles.
- Have produced FPS games, preferably with an emphasis on realism.
- Have previously developed an Early Access game (a strong plus).
- Are familiar with multiple areas of development, including design, UX, UI, art, and programming.
- Have mastered JIRA, Confluence, and possess advanced Excel skills.
- Have been involved in all major stages of development: concept, pre-production, production, and release.
- Are a creative problem-solver with strong analytical, technical, and project-management skills.
- Are skilled at resolving dependencies between teams and ensuring smooth communication flow.
- Have excellent communication skills, a strong sense of responsibility, and the ability to set priorities and take ownership.
- Have documented knowledge or experience with project-management methodologies (Agile, Lean, DevOps, etc.)
- Speak fluent English - Excellent verbal and written interpersonal skills in that language are a must.
- You are eligible to work in the EU.
- Live or are willing to relocate to Brno. We can, of course, provide you with relocation support.
WHAT WE CAN OFFER YOU:
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- A dream team, of course. Full of gaming enthusiasts😊.
- A modern gaming office - a space not only for work but also for relaxation and socializing in our Relax room.
- Transparent working environment with open communication.
- Benefits package - 5 weeks of vacation, flexible working hours, a lump sum for meal vouchers, on-site gym, and sponsored messages, Czech/English lessons in the office.
- Sabbatical leave after seven years working for the company.
- Employee referral program.
- An opportunity to meet the other colleagues not only at work but also at various social and teambuilding events in and out of the office.
- Relocation package for EU foreigners.
WANT TO FIND OUT MORE?
- Go BIG, join MADFINGER Games: https://www.youtube.com/watch?v=5vUyVVvJRM8
- Gray Zone Warfare trailer: https://www.youtube.com/watch?v=QboUaqSOT54
- Winds of War trailer, our newest update: https://www.youtube.com/watch?v=Oy0xilcPibk
- Night Ops trailer: https://www.youtube.com/watch?v=vHd8fSP-gik
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