Job Description
Unity Generalist / Technical Artist
Location: Fully Remote (EU)
Must be eligible to work in the EU
Duration: 6 Months
Key Responsibilities:
- Collaborate with cross-functional teams (designers, developers, product managers) to create interactive 3D experiences.
- Build, optimize, and troubleshoot interactive scenes and assets using Unity.
- Develop tools, shaders, and scripts to enhance the visual quality and performance of real-time applications.
- Work closely with stakeholders to ensure projects are delivered on time and meet high-quality standards.
- Integrate 3D models, animations, and visual effects into real-time environments.
- Optimize content for performance and ensure compatibility across different platforms (desktop, mobile, AR/VR).
- Develop and refine workflows to streamline asset integration and visual consistency.
- Provide technical guidance on best practices for Unity and real-time rendering technologies.
Qualifications:
- 6+ years of experience working as a Unity Generalist, Technical Artist, or similar role.
- Strong proficiency in Unity, including experience with C# scripting.
- Solid understanding of 3D modeling, animation, texturing, and optimization pipelines.
- Experience with shaders (Shader Graph, HLSL) and visual scripting.