Create high-quality, photorealistic textures for 3D models using Substance Painter and Photoshop. Ensure seamless integration, follow design references, and optimize UV layouts. Requires technical understanding of PBR maps and collaboration with other teams.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Job description: As a Texturing Artist, you will create high-quality textures for 3D models, ensuring they meet artistic and technical requirements. You will use tools like Substance Painter and Photoshop to produce textures that enhance realism and match design references. This role provides opportunities to develop technical skills and contribute creatively to various projects.
Roles and Responsibilities:
1. Texture Creation: Create photorealistic textures for 3D models using software like Substance Painter and Photoshop.
2. Ensure seamless integration of textures with 3D models.
3. Design Interpretation: Follow design references meticulously to achieve visual fidelity and adapt to various styles based on project requirements.
4. UV Mapping: Ensure optimal UV layouts and uniform texel density for efficient and detailed texturing.
5. Technical Understanding: Work with PBR maps and other mesh maps like Ambient Occlusion, Position, and Thickness to enhance model realism.
6. Collaboration: Coordinate with modeling, rigging, and rendering teams to ensure textures align with overall project goals.
7. Quality Assurance: Review textures for accuracy and quality, making necessary adjustments to meet artistic and technical standards.
8. Learning and Development: Stay updated on texturing trends and software advancements to continually improve skills.
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Competencies:
1. Technical Competencies: Texturing Skills: Proficiency in creating high-quality textures for 3D models, particularly for hard-surface assets.
2. Software Knowledge: Required: Substance Painter, Adobe Photoshop.
Good to Have: Mari, ZBrush, Marmoset, or other industry-standard tools.
3. UV Mapping: Basic to intermediate understanding of UV mapping techniques for optimizing texture resolution.
4. PBR Knowledge: Familiarity with PBR materials and their application for realistic effects.
5. Awareness of rendering engines (e.g., V-Ray, Cycles, Corona) and how textures interact with lighting setups.
6. Preferred 6 months-2yrs of work experience.
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Soft Skills
1. Attention to Detail: Ability to deliver textures that meet artistic and technical specifications.
2. Communication: Strong ability to collaborate with other team members and take constructive feedback.
3. Time Management: Efficiently manage time to meet deadlines while maintaining quality.
Perks:
1. Relocation assistance in the form of accommodation for 5 days.
2. Performance-based appreciation and rewards.
3. Free pantry services.
4. 5-day work week.
5. Menstrual Leave, Bereavement Leave, Ikarus Reverence Leave, Marriage Leave, Sabbatical Leave (apart from other regular leaves).
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