Environment Artist

kinetic games United Kingdom
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AI Summary

Create high-quality environment assets for a game development company. Collaborate with artists, designers, and developers to deliver performant and visually consistent environments. Utilize Substance Designer, Substance Painter, and Unity to create modular and hero assets.

Key Highlights
Create high-quality environment assets
Collaborate with artists, designers, and developers
Utilize Substance Designer, Substance Painter, and Unity
Technical Skills Required
Substance Designer Substance Painter Unity 3D package Git JIRA Perforce Plastic
Benefits & Perks
Competitive salary
5% Employer Match Pension Scheme
Annual performance bonus
Company performance bonus
Weekly free team lunches
Regular social events
Hybrid & flexible working options
Flexitime
Opportunities to travel to industry events
Relocation package

Job Description


As an Environment Artist , you will play an important role in creating the environments our players explore. You’ll work closely with other artists, designers, and the wider development team to deliver high-quality, performant environment assets while continuing to grow your craft and technical expertise. This role is hybrid at our offices in Southampton.

Your responsibilities will include:

  • Create high-quality, performance-efficient assets for levels, collaborating closely with other artists and designers.
  • Help maintain visual consistency and quality across environments by working within established art direction and pipelines.
  • Create and refine Substance assets, textures, materials, and 3D props, contributing to both hero assets and modular environment sets.
  • Take ownership of specific environment areas or asset sets from blockout through to final implementation.
  • Participate in creative discussions, provide regular progress updates, and respond constructively to feedback.
  • Support junior artists where appropriate and contribute to knowledge sharing within the art team.
  • Contribute to ongoing refinement and improvement of workflows, tools, and visual quality across the art department.

Requirements:

  • Highly knowledgeable using a 3D package of your choice to create high quality assets.
  • Strong experience using Substance Designer and Substance Painter.
  • Good communication and interpersonal skills.
  • A collaborative mindset with the ability to work effectively within a team.
  • A solid understanding of current industry trends, tools, and workflows.
  • Strong knowledge of composition, including spatial relationships, colour, form, and style.
  • Good understanding of modular and hero asset creation pipelines.
  • Experience using JIRA or similar project management tools.
  • Experience with version control systems such as Git, Perforce, or Plastic.
  • Approximately 3–4 years of professional experience within the games industry or a related field, with at least one shipped title or equivalent production experience.

Nice to Have:

  • Experience creating or working with shaders in Unity using the Universal Render Pipeline.
  • Proven experience working with the Unity engine in a production environment.



Benefits & Perks

💰 Competitive salary

💼 5% Employer Match Pension Scheme

💸 Annual performance bonus + Company performance bonus

🍽️ Weekly free team lunches – good food, great company!

🎉 Regular social events – we love bringing our teams together!

🏠 Hybrid & flexible working options

🕓 Flexitime – because life doesn’t always fit 9–5

✈️ Opportunities to travel to industry events

📦 Relocation package to help you settle in

🏅 Employee of the Month vouchers


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