Senior Programmer (6 Month Contract) - Indie Game Development
Remote
AI Summary
Join a plucky, independent video game studio as a senior programmer to build and maintain core architecture, work on key feature areas, and collaborate with a passionate team.
Key Highlights
6 month contract
Fully-remote position
Work on core architecture and key feature areas
Collaborate with a passionate team
Implement and debug multi-threaded real-time systems
Experience with C# and Unity projects
Networking systems in multiplayer games with physics
Technical Skills Required
Benefits & Perks
100m³ of Unobtainium ( unclear benefit, likely a joke)
Remote-working position
Open to anyone within the UK & Europe
Job Description
We are a plucky, independent fully-remote video game studio primarily based in the UK, and makers of widely praised and highly-rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!
We are seeking a senior programmer to join our core team on a 6 month contract.
You will be joining a highly passionate team of developers, helping us push and blend the boundaries of traditional game genres. As a senior programmer, you will be integral to building and maintaining the core architecture we build our games on as well as working on key feature areas such as physics and networking.
We are looking for someone who has demonstrable experience on working on these systems, has a passion for technical excellence and enjoys working on novel challenges in a small team.
Responsibilities
As Senior Programmer, you will:
- Work alongside the lead programmer to build and maintain low-level core features and their architectures
- Engage in code review with the programming team and provide detailed technical guidance
- Effectively collaborate with the design team to devise and implement technical solutions to design challenges
About you
- You will have previous experience implementing and debugging multi-threaded real-time systems at a senior level or above
- Have a deep understanding of the C# language and its pitfalls
- Experience working on Unity projects
- Experience implementing networking systems in a multiplayer game with physics
- You'll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special
- Experience improving performance in Unity
- 100m³ of Unobtainium
Please Note: This is a 6 month contract, remote-working position, open to anyone within the UK & Europe.