Freelance 3D Artist - Custom Fuzzy/Tactile Texture Development

24 Seven Talent United State
Remote
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AI Summary

Create custom fuzzy/tactile textures for branded 3D assets. Develop premium, soft, dimensional textures using procedural, shader-based, or hair/fiber systems. Deliver optimized assets for stills and short motion loops.

Key Highlights
Develop custom fuzzy/tactile textures for branded 3D assets
Explore 2-3 texture approaches (procedural, shader-based, or hair/fiber systems)
Refine surface detail, density, and lighting for a polished, on-brand look
Apply the texture in context (e.g., can resting on or within the surface)
Deliver assets optimized for stills and short motion loops (if needed)
Technical Skills Required
Cinema 4D (Redshift/Octane) Blender (Cycles) Houdini
Benefits & Perks
Freelance opportunity
Pay: $45-55/hr
Fully remote work

Job Description


Our client is looking for a freelance 3D artist with strong look-dev and material expertise to create a custom fuzzy / tactile texture for branded 3D assets.


Timing: ASAP (delivery mid–late January)

Duration: 2–4 weeks

Pay: $45–55/hr.

Location: Fully remote


This project is focused on material exploration and surface realism (not complex modeling). You’ll be developing a premium, soft, dimensional texture that can function as a background and interact with a product can.


What you’ll do:

  • Create a custom fuzzy / fiber-based 3D material from scratch
  • Explore 2–3 texture approaches (procedural, shader-based, or hair/fiber systems)
  • Refine surface detail, density, and lighting for a polished, on-brand look
  • Apply the texture in context (e.g., can resting on or within the surface)
  • Deliver assets optimized for stills and short motion loops (if needed)


What we’re looking for:

  • Strong background in 3D look development, materials, and surface texturing
  • Experience creating tactile materials (felt, velvet, microfiber, fur-like textures)
  • Proficiency in Cinema 4D (Redshift/Octane), Blender (Cycles), and/or Houdini
  • Solid understanding of lighting and rendering for material realism
  • Portfolio with close-up material or surface studies


If interested please apply with most updated resume + portfolio.


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