Senior Product Designer (AR/VR)

Russell Tobin • United Kingdom
Remote
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AI Summary

Design innovative AR/VR experiences for 2B+ users, lead and deliver design projects, and influence strategic product decisions.

Key Highlights
Lead and deliver design projects of large or ambiguous scope
Create intuitive UX flows and interfaces for complex interactions
Design new layouts and experiences that define visual systems
Influence strategic product decisions
Partner closely with PMs, engineers, researchers, and content strategists
Technical Skills Required
Figma Unity AR/VR design Spatial design Interaction design
Benefits & Perks
ÂŁ60/hour
Fully remote work

Job Description


Product Designer (IC6)/60 pounds an hour inside IR 35/6 months/Fully remote


Job Description

We are seeking a Product Designer to join the XR Tech Design Team to build innovative, future-facing experiences in AR/VR environments.


Key Responsibilities

  • Lead & deliver design projects of large or ambiguous scope
  • Convert broad conceptual ideas into high-value experiences for 2B+ users
  • Create intuitive UX flows and interfaces for complex interactions
  • Design new layouts and experiences that define visual systems
  • Influence strategic product decisions
  • Provide and solicit design feedback, raise team quality bar
  • Partner closely with PMs, engineers, researchers & content strategists
  • Own UX from concept through launch
  • Navigate ambiguity and operate independently
  • Weekly design “recipes” and hands-on prototypes
  • Use AI-driven tools, mockups, user stories, and guide engineers (dogfooding)
  • Build high-polish MVP components for an unreleased product related to future of work in AR/VR


Desired Qualifications

  • Mastery in Figma (mapping UX flows, UI creation)
  • Fast, hands-on designer — ability to produce 3–4 variants in a day
  • Strong product thinking — not only execution driven
  • Systems thinker — understanding dependencies and larger ecosystem impact
  • Mandatory experience in spatial design (AR/VR or game development)
  • Bonus: Experience with Unity


Key Project Themes

  • Pathfinding & early discovery work
  • Designing future-of-work experiences in AI + VR environments
  • Multi-screen collaboration, avatar presence, virtual co-working
  • Highly innovative work — nothing currently released to market


Candidate Requirements

Top 3 Non-Negotiables

  1. Pathfinding & innovation outside existing design systems
  2. AR/VR experience + strong interaction design skills
  3. Figma expertise

Good-to-Have

  • Unity experience

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